PAIN™ is a video game for the PlayStation® 3, developed by Idol Minds,LLC. It was originally released as a downloadable title, available only from the PlayStation Store. PAIN™ was first released in North America on November 29, 2007 and became the most popular downloadable game on the PlayStation® Network. In June 2009.
While at Idol Minds, I helped the Idol team develop four downloadable titles under the PAIN™ brand. Below is a list of what I did on each level:
Amusement Park
- Worked on Lighting of Level
- Made Props and Slide
- Western Food Court
Movie Studio
- Water Tower
- Mini Downtown Movie Set
- Roman Movie Props
- Big Castle
- MorningWood Sign
Sore Spots
- Worked on Lighting of Level
- Modeling/Texturing of Whole Gym Level
- Creation and Animation of Bleachers
Museum
- Sliding Handrail
- Rocket
- Moon Lander
- A-Bomb
- Map Kiosk
Recommendations:
Environment Artist on PAIN™
“I supervised Dan on the PS3 title PAIN. Dan had become a valuable member of the Environment Team and does well with any task that is thrown his direction. He is extremely adaptable and can dive in and perform ably in every capacity within the department. Dan never shies away from any task that he is given and always asks if he can pitch in when he has completed his tasks. Dan has a wealth of knowledge when it comes to the software and has been instrumental in progressing what we can do with our technology. Dan goes beyond what is required of him and produces high quality work and I’m extremely impressed with the little extra things that he contributes to the team. Dan had become extremely valuable to me and the art team and it is a tough loss for our company to have to let him go. I would highly recommend him for an art position in any company.” October 22, 2009 Chris Brown, Enviroment Team Lead, Idol Minds
In his role as an environment artist, Dan showed that he could take on the larger and more challenging art tasks and completed them with success. In addition to being a quick learner, Dan has the ability to work well under minimal supervision.
His passion for the game industry and 3D art creation were clearly evident throughout his tenure at Idol Minds. His finger was always on the pulse of the industry and any advances in new technologies.
Overall, Dan is a passionate and talented employee who has the drive to succeed in the game industry. He a team player and will be an asset to any company that chooses to hire him. It is very difficult to see Dan go, but unfortunately, recent circumstances have forced us to release valuable employees like him. I strongly recommend Dan to any company who is looking for a quality environment artist.” October 22, 2009 Andy Meier, Art Director, Idol Minds, LLC
It is of no fault of Dan that he is seeking employment at this time, and I am truly sad that a talent like him has to leave our group. I give Dan my complete recommendation and you will be glad to have him on your team. If we don’t get him back first. October 22, 2009 Eric Bohn, Senior Environment Artist, Idolminds

















