UNCHARTED: Golden Abyss

Uncharted: Golden Abyss™ (2012) is a video game for the PlayStation® Vita, developed by Sony Bend. It was originally released in Japan, fall of 2011. Uncharted: Golden Abyss™ is the first portable game to take on the popular PS3 series on the go. While at Sony Bend, I helped the Sr. Artists to visualize and conceive the look of the game/level. I was responsible for a number of levels. I took greyboxed levels and turn them into rich jungles and rivers. Then, when other levels finished I would help out the other artists in an overall level polish to help give the game a great flow from level to level. I also, helped the team not only with asset creation, but also with game features. I proposed my Ideas that ended up being used to help give the PSVita game engine a PS3 look and feel.

Uncharted: Golden Abyss (2012) is a video game for the PlayStation® Vita, developed by Sony Bend. It was originally released in Japan, fall of 2011. Uncharted: Golden Abyss is the first portable game to take on the popular PS3 series on the go.

While at Sony Bend, I helped the Sr. Artists to visualize and conceive the look of the game/level. I was responsible for a number of levels. I took greyboxed levels and turned them into rich jungles and rivers. Then, as other levels were completed I would assist other artists in an overall level polish to help give the game a great flow from level to level. In addition to helping the team with asset creation, I also assisted with game features, and the ideas I proposed were ultimately used to help give the PSVita game engine a PS3 look and feel.
Recommendations:

“Dan was a great addition to the team at Sony Bend Studio. I was constantly impressed with his level of technical knowledge and artistic ability. He was great at his job and made vital contributions in bringing Uncharted: Golden Abyss up to Next-Gen quality.”
Kyle Hug, Environment Artist, Sony Computer Entertainment America
 
“I had the opportunity to work with Dan on the environment art of Uncharted Golden Abyss. He was an important contributor to the final polish of the terrain art and I often relied on his strong aesthetic eye for important final frame solutions and artwork. He’s a smart guy and often thinks outside the box: he proposed ideas and processes that helped us deliver console-like graphics on a portable device. Dan is a good communicator and a talented artist and I’m glad that we got to work together on UGA.”
Francois Gilbert, Principle artist, Sony Bend
 
 “I worked with Dan on Uncharted: Golden Abyss for a year while I was at SCEA Bend. Dan was an instrumental member of the team as he drew on his past experience to enrich our technology, art, and the game as a whole. Dan also was a great worker who had no problems helping me as I needed it. Dan’s attitude and talent alone will make him a great addition to his next team, and his ability to teach inexperienced artists during production make him an asset that any studio would be lucky to have.”
Daniel Rose, Contract Environment Artist, Sony Computer Entertainment America
 
“Dan is a great artist and terrific problem solver. He made some serious contributions, not just to asset creation, but to game features as well. He’s fun to work with and great at his job."
-Jake Helms, Senior Environment Artist/Technical Artist, SCEA

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